Ellis is a young man who grew up in a carnival troupe. Lithe and quick, more likely to throw an insult before a punch, he is adventuring to compose his epic, which will ensure his name will never be forgotten.
High Concept: The bard who composes epic tales
Trouble: Can’t watch his tongue
Aspect: Carnival Performer
Aspect: Leave no mystery unsolved
Aspect: Oh really? Watch this!
Constitution +1 Strength +1 Dexterity +2
Intelligence +2 Wisdom +0 Charisma +3
My words inspire: You can use the create advantage action using Charisma to inspire allies who hear your words. (Must pass a check of 2.) If sucessful, create and advantage for an ally such as “Inspired” with 1 free tag. If you succeed with style, you may do the same for a second ally.
Sway the crowd: When succeeding with style on My words inspire, add an additional two free tags. (4 free tags in total.)
Charm (Enchantment, Trickster, Persistent): Choose a target in your zone. Make an Overcome action, your Charisma vs. target’s Intelligence. If successful, this allows you to place one of the following aspects on another character: Easily Influenced, Drowsy, Distracted. You can invoke this once for free, twice if your Overcome action succeeds with style. The same character may not be targeted by this spell more than once in a scene.
Provoke Emotion (Enchantment, Trickster, Persistent, Requires Charm): Select a target in your zone. Make an Overcome action, your Charisma vs. the target’s Intelligence. If successful, choose an aspect from this list to the target: Crushing Despair, Crippling Terror, Burning Rage, or devise your own based on a powerful emotion. The aspect may be invoked once for free, twice if you succeed with style.
Minor Illusion (Illusion, Trickster, Persistent): You make an overcome roll: caster’s Charisma +2 vs. observer’s Wisdom. If you succeed, you create a phantom image or sound that one creature in your zone can sense. Choose one of the following aspects: Distracted, Surprised, Confused. You can invoke this once for free, or twice if your overcome action succeeds with style.
Physical Stress: 3 Mental Stress: 2
Light Armor, Rapier, Dagger
While Abram is battling the ogre, Ellis is far more worried about the mob of angry orcs charging the city guards. While they thunder in, Ellis recites a portion of the Great Hunt, a tale of heroic bravery in the face of certain danger. He rolls a 3, adds his charisma of 3 for a total of 6. The GM tags “Thundering charge” due to the noise, but Abram counters with a fate point, tagging “Carnival Performer.” He’s used to shouting over the masses. Still a 6, enough to succeed with style, and he tags four of the guards with “Inspired to greatness” with a free use on each.
Turning his back on the guards for a moment, he takes an opportunity to take a cheap shot at the ogre. As he’s a bard who can cast spells, he summons a dagger from beneath his cloak and throws it at the ogre’s back. He rolls a 2, adds his charisma of 3 for a total of 5. The ogre manages to dodge at a 5, which is a tie, no damage done, but Ellis gains a boost he can use later on.